All posts by Joel

Sound Clips is on the iOS App Store

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“Sound Clips is designed to augment story time with sounds! Travel to the darkest jungle or the deepest reaches of space at just the touch of a button! Sound clips creates the sound, you imagination does the rest!”

Our latest application, Sound Clips has just launched in the iOS App Store. Designed in collaboration with Hellicar&Lewis and the Discover Story Centre, the app allows for the sequencing of sound effects using the iPad itself as well as triggering via Estimote Stickers.

Final Noah’s Ark Workshop at artsdepot

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Last Tuesday we completed the last of three workshops with young people from the Noah’s Ark children’s hospice as well as their siblings and parents. Once again we were hosted by the amazing team at artsdepot.

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As before, we co-designed interactive “happiness machines” all day – as well as demonstrating the freshly updated Somantics iOS app to Mums and Dads and younger visitors.

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As well as helping connect the always fantastic Touch Board from Bare Conductive to paintings, Joel helped out recording sounds and music for each of the freshly created artworks.

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Well Being 2013, Birmingham City University

Workshop and Keynote Address in inclusive design and wellbeing

 Not to have confidence in one’s body is to lose confidence in oneself’

Simone de Beauvoir (1974)

Many people, either through disability or ageing, have limited opportunities to enjoy meaningful activities that promote full body movement and physical exercise. Immobility not only impacts on physical well being, but also personal independence and self-expression. The Touch Trust is a charity providing specialist creative movement programs for people with profound and multiple needs, inspiring people to connect with each other though the body. In recent years Cariad Interactive worked with Cardiff Metropolitan University and the Touch Trust to explore how motion-sensing technologies could promote user-led enjoyment of movement. Whilst we have adopted a mindful approach to designing, setting judgements and ambitions aside, working in partnership with therapists and end users has been a creative challenge for everyone involved. The Touch Trust programme is responsive to individual needs, alert to the emergence of self confidence, taking even the most tentative movement as a possibility for action. Technology on the other hand, can seem disembodied, homogeneous, and lacking in responsiveness.

The workshop at Well Being 2013 invited delegates to review video footage in order to appreciate the need for appropriate inclusive design activities, and to think about how to incorporate influences from therapists and end users, in design for wellbeing. In trying out simple movement such as stretching, twisting, and combinations of these, the workshop enabled people to create flowing artworks that amplify bodily engagement. In this process of using technology to draw attention to actions our perception of disability was confronted.

 

Somantics

Somantics uses motion sensing and projection technology to recognise and convert gesture into visceral, real-world digital performances. The aim of the work has to produce a suite of ‘tools for expression’ that discover, capture and amplify the communication interests of young people with Autism Spectrum Conditions (ASC) and other related communication difficulties.

ReacTickles Magic

ReacTickles Magic is one of our most successful and established projects that has grown in harmony with developments in sensor-based interaction and open source programming. The core ethos of ReacTickles Magic is to provide users with a continuous positive feedback loop, so that they easily gain a sense of control and mastery. The software is designed to mirror bodily input through touch, sound and motion. The simple iconic interface encourages a variety of gestural and manipulative inputs, for example repetition, rhythm and pressure, shaking, pressing, tapping, smoothing, dragging, circling. With the addition of sound, an infinite variety of vocalisations can make a direct impression on the graphical output.