We had great fun at the Inc summer workshop this week. Following a series of drama games that focused on movement based semiotics we set up the latest version of Somability in the large drama studio. We mainly used Flow, trying it out in each of the different display modes: Mirror, Skeleton, Silhouette and Invisible. Surprisingly, although the Mirror mode was great for initially grabbing attention, Invisible provided the most dynamic range of movements as the performers intentionally sought to extend the effects through proximity, speed and flow.